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Graphics Gems Repository -
Free code repository for the 5 volume set of books on various computer graphics programming techniques.
http://tog.acm.org/GraphicsGems/ Ninja Cross -
Programming and game development projects including screen shots and source code.
http://www.ninjacross.it/ Ultimate Game Programming -
Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
http://www.ultimategameprogramming.com/ Swap-Meet -
An interactive 3D community, composed primarily of NeMo Dev or Creation users.
http://www.theswapmeet.com/ PhoeniX -
Offers pascal sources, tutorials, links and java applets.
http://mitglied.lycos.de/PhoeniXHome/main.htm 3D API Information Page -
Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
http://www.geocities.com/SiliconValley/Monitor/2254/ Visual Basic Games and Graphics -
Visual basic graphics, animation and activex games.
http://martincastaneda.htmlplanet.com/ Softwareburner -
Site for OpenGL programming in Java, Gl4Java and C++.
http://www.softwareburner.de/softwareburner.htm A Human's Eye View: Motion Blur and Frameless Rendering -
"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
http://www.acm.org/crossroads/xrds3-4/ellen.html Thomas Mølhave -
3D graphics programming with C++ tips including scaling, rotation and transformations.
http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html Lode's Computer Graphics Tutorial -
Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
http://student.kuleuven.be/~m0216922/CG/index.html Graphics Languages Tutorials -
Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
http://www.nichewo.com/gltut/ Design By Numbers -
A programming environment and language created for visual designers and artists as an introduction to computational design.
http://dbn.media.mit.edu/ Win95 Game Programmer's Encyclopedia -
Win95GPE is a resource with code for windows graphics, palettes, and dibs.
http://www.geocities.com/SiliconValley/2151/win95gpe.html Algorithmic Art Room -
A collection of algorithmic art using original Java applets.
http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm Win Design -
3D graphics programming with PowerRender and C++.
http://www.windesign.at/ Graphics Notes -
Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.
http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html Geo informational system -
Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
http://gisar.sourceforge.net/ENG/Index.htm PC Game Programmer's Encyclopedia -
PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
http://www.geocities.com/SiliconValley/2151/pcgpe.html
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