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High Performance Immersive Visualisation Group -
Learn more about the HPIVC and our IPT system also called CAVE.
http://www.hpivc.rdg.ac.uk Virtual European Statistical Laboratory -
This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
http://www.geocities.com/christian.guittet/papers/online_information_98/ ScienceSpace Project -
Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
http://www.virtual.gmu.edu/ Virtual Reality Laboratory in POSTECH University, Korea -
Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
http://vr.postech.ac.kr UNC Pixel-Planes and Pixel-Flow -
Research in revolutionary hardware architecture for 3D graphics.
http://www.cs.unc.edu/~pxfl/ Research Center for Virtual Environments and Behavior -
Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
http://www.recveb.ucsb.edu The UNC Tracker Project -
6D pose estimation for humans and devices.
http://www.cs.unc.edu/~tracker/ UNC Nanomanipulator Project -
A virtual-environment interface to Scanned-Probe Microscopes.
http://www.cs.unc.edu/Research/nano SPIN - Spherical Projection Interface -
A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
http://www.timesup.org/spin The Modeling Virtual Environments and Simulation Institute (MOVES) -
Researches and provides education in modeling, virtual environments and simulation.
http://movesinstitute.org Human-Computer Interaction -
BUILD-IT is a graspable interface for virtual environments based on real bricks.
http://www.fjeld.ch/hci UNC Geometric and Physically-Based Modeling -
Projects on collision detection, solid modeling, visibility culling, and simplification.
http://www.cs.unc.edu/~geom/ Optical Headtracking Technology -
Real time optical headtracking technology for virtual reality, military and cockpit applications.
http://www.spicatek.com/HeadTracker/Headtracker.htm UNC Walkthrough Project -
Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
http://www.cs.unc.edu/~walk/ USC Institute for Creative Technologies -
The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
http://ict.usc.edu/ TU Vienna Virtual Environments group -
This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
http://www.cg.tuwien.ac.at/research/vr/ Cybersickness -
Includes an on-line database of literature and links relevant to the study of cybersickness.
http://www.cybersickness.org Presence Research Resources -
An academic resource site on virtual reality, telepresence and advanced media.
http://www.presence-research.org NICVE Salford -
Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
http://www.nicve.salford.ac.uk/ Intelligent Virtual Environments -
Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
http://www.staff.ncl.ac.uk/carlos.calderon/ Experimental Motion Capture -
A simple implementation of motion capture using a single video camera. Project report and source code available.
http://www.geocities.com/gautham_anil/mcp.html Aspergers Syndrome Interactive Project -
Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
http://www.virart.nott.ac.uk/asi
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